Description

BaseVertex

Decorating a variable with the BaseVertex built-in will make that variable contain the integer value corresponding to the first vertex or vertex offset that was passed to the command that invoked the current vertex shader invocation. For non-indexed drawing commands, this variable is the firstVertex parameter to a direct drawing command or the firstVertex member of the structure consumed by an indirect drawing command. For indexed drawing commands, this variable is the vertexOffset parameter to a direct drawing command or the vertexOffset member of the structure consumed by an indirect drawing command.

Valid Usage
  • VUID-BaseVertex-BaseVertex-04184
    The BaseVertex decoration must be used only within the Vertex Execution Model

  • VUID-BaseVertex-BaseVertex-04185
    The variable decorated with BaseVertex must be declared using the Input Storage Class

  • VUID-BaseVertex-BaseVertex-04186
    The variable decorated with BaseVertex must be declared as a scalar 32-bit integer value

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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