Description
ClipDistance
-
Decorating a variable with the
ClipDistance
built-in decoration will make that variable contain the mechanism for controlling user clipping.ClipDistance
is an array such that the ith element of the array specifies the clip distance for plane i. A clip distance of 0 means the vertex is on the plane, a positive distance means the vertex is inside the clip half-space, and a negative distance means the vertex is outside the clip half-space.
Note
The array variable decorated with |
Note
In the last pre-rasterization
shader stage, these values will be linearly interpolated across the
primitive and the portion of the primitive with interpolated distances less
than 0 will be considered outside the clip volume.
If |
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.