Description
InvocationsPerPixelNV
-
Decorating a variable with the
InvocationsPerPixelNV
built-in decoration will make that variable contain the maximum number of fragment shader invocations per pixel, as derived from the effective shading rate for the fragment. If a primitive does not fully cover a pixel, the number of fragment shader invocations for that pixel may be less than the value ofInvocationsPerPixelNV
. If the shading rate indicates a fragment covering multiple pixels, thenInvocationsPerPixelNV
will be one.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.