Description

ObjectRayDirectionKHR

A variable decorated with the ObjectRayDirectionKHR decoration will specify the direction of the ray being processed, in object space.

Valid Usage
  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04299
    The ObjectRayDirectionKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04300
    The variable decorated with ObjectRayDirectionKHR must be declared using the Input Storage Class

  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04301
    The variable decorated with ObjectRayDirectionKHR must be declared as a three-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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