Description

ObjectRayOriginKHR

A variable decorated with the ObjectRayOriginKHR decoration will specify the origin of the ray being processed, in object space.

Valid Usage
  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04302
    The ObjectRayOriginKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04303
    The variable decorated with ObjectRayOriginKHR must be declared using the Input Storage Class

  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04304
    The variable decorated with ObjectRayOriginKHR must be declared as a three-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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