Description
PatchVertices
-
Decorating a variable with the
PatchVertices
built-in decoration will make that variable contain the number of vertices in the input patch being processed by the shader. In a Tessellation Control Shader, this is the same as the name:patchControlPoints member of VkPipelineTessellationStateCreateInfo. In a Tessellation Evaluation Shader,PatchVertices
is equal to the tessellation control output patch size. When the same shader is used in different pipelines where the patch sizes are configured differently, the value of thePatchVertices
variable will also differ.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.