Contact
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Tobias Hector tobski
Other Extension Metadata
- Last Modified Date
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2021-08-17
- Contributors
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Tobias Hector, AMD
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Chris Glover, Google
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Jeff Leger, Qualcomm
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Jan-Harald Fredriksen, Arm
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Piers Daniell, NVidia
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Boris Zanin, Mobica
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Krzysztof Niski, NVidia
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Dan Ginsburg, Valve
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Sebastian Aaltonen, Unity
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Arseny Kapoulkine, Roblox
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Calle Lejdfors, Ubisoft
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Tiago Rodrigues, Ubisoft
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Francois Duranleau, Gameloft
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Description
This extension allows the separate compilation of four distinct parts of graphics pipelines, with the intent of allowing faster pipeline loading for applications reusing the same shaders or state in multiple pipelines. Each part can be independently compiled into a graphics pipeline library, with a final link step required to create an executable pipeline that can be bound to a command buffer.
New Enum Constants
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VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME
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VK_EXT_GRAPHICS_PIPELINE_LIBRARY_SPEC_VERSION
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Extending VkPipelineCreateFlagBits:
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VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT
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VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT
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Extending VkPipelineLayoutCreateFlagBits:
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VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT
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Extending VkStructureType:
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VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT
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Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.