Registered Extension Number

296

Revision

1

Extension and Version Dependencies

  • Requires support for Vulkan 1.0

Deprecation state

Contact

Other Extension Metadata

Last Modified Date

2020-03-25

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Matthew Rusch, NVIDIA

  • Nuno Subtil, NVIDIA

  • Piers Daniell, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension is a device extension which enables attaching arbitrary payloads to Vulkan objects. It introduces the idea of private data slots as a means of storing a 64-bit unsigned integer of application defined data. Private data slots can be created or destroyed any time an associated device is available. Private data slots can be reserved at device creation time, and limiting use to the amount reserved will allow the extension to exhibit better performance characteristics.

New Object Types

New Commands

New Structures

New Bitmasks

New Enum Constants

  • VK_EXT_PRIVATE_DATA_EXTENSION_NAME

  • VK_EXT_PRIVATE_DATA_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Examples

  • In progress

Issues

(1) If I have to create a VkPrivateDataSlot to store and retrieve data on an object, how does this extension help me? Will I not need to store the VkPrivateDataSlot mapping with each object, and if I am doing that, I might as well just store the original data!

RESOLVED: The VkPrivateDataSlot can be thought of as an opaque index into storage that is reserved in each object. That is, you can use the same VkPrivateDataSlot with each object for a specific piece of information. For example, if a layer wishes to track per-object information, the layer only needs to allocate one VkPrivateDataSlot per device and it can use that private data slot for all of the device’s child objects. This allows multiple layers to store private data without conflicting with each other’s and/or the application’s private data.

(2) What if I need to store more than 64-bits of information per object?

RESOLVED: The data that you store per object could be a pointer to another object or structure of your own allocation.

Version History

  • Revision 1, 2020-01-15 (Matthew Rusch)

    • Initial draft

See Also

Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Copyright 2014-2022 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0