Promoted to Vulkan 1.2
Daniel Koch dgkoch
- Last Modified Date
- Interactions and External Dependencies
Promoted to Vulkan 1.2 Core
This extension requires
This extension requires the
This extension interacts with the
Piers Daniell, NVIDIA
Jeff Bolz, NVIDIA
Jan-Harald Fredriksen, ARM
Daniel Rakos, AMD
Slawomir Grajeswki, Intel
This extension adds support for the
capability from the
SPV_EXT_shader_viewport_index_layer extension in
This extension allows variables decorated with the
ViewportIndex built-ins to be exported from vertex or tessellation
shaders, using the
When using GLSL source-based shading languages, the
gl_Layer built-in variables map to the SPIR-V
Layer built-in decorations, respectively.
Behaviour of these variables is extended as described in the
GL_ARB_shader_viewport_layer_array (or the precursor
All functionality in this extension is included in core Vulkan 1.2.
ShaderViewportIndexLayerEXT capability from the
SPV_EXT_shader_viewport_index_layer extension is replaced by the
ShaderLayer capabilities from SPIR-V 1.5 which are enabled by the
Additionally, if Vulkan 1.2 is supported but this extension is not, these
capabilities are optional.
Enabling both features is equivalent to enabling the
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.