Contact
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Tobias Hector tobski
Other Extension Metadata
- Last Modified Date
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2023-11-03
- Contributors
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Tobias Hector, AMD
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Hans-Kristian Arntzen, Valve
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Connor Abbott, Valve
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Pan Gao, Huawei
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Lionel Landwerlin, Intel
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Shahbaz Youssefi, Google
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Alyssa Rosenzweig, Valve
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Jan-Harald Fredriksen, Arm
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Mike Blumenkrantz, Valve
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Graeme Leese, Broadcom
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Piers Daniell, Nvidia
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Stuart Smith, AMD
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Daniel Story, Nintendo
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James Fitzpatrick, Imagination
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Piotr Byszewski, Mobica
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Spencer Fricke, LunarG
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Tom Olson, Arm
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Michal Pietrasiuk, Intel
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Matthew Netsch, Qualcomm
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Marty Johnson, Khronos
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Wyvern Wang, Huawei
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Jeff Bolz, Nvidia
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Samuel (Sheng-Wen) Huang, MediaTek
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Description
This extension enables reads from attachments and resources written by previous fragment shaders within a dynamic render pass.
New Enum Constants
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VK_KHR_DYNAMIC_RENDERING_LOCAL_READ_EXTENSION_NAME
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VK_KHR_DYNAMIC_RENDERING_LOCAL_READ_SPEC_VERSION
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Extending VkImageLayout:
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VK_IMAGE_LAYOUT_RENDERING_LOCAL_READ_KHR
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Extending VkStructureType:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES_KHR
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VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_LOCATION_INFO_KHR
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VK_STRUCTURE_TYPE_RENDERING_INPUT_ATTACHMENT_INDEX_INFO_KHR
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Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.