Contact
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Jesse Hall critsec
Other Extension Metadata
- Last Modified Date
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2017-05-08
- IP Status
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No known IP claims.
- Contributors
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Jesse Hall, Google
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James Jones, NVIDIA
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Jeff Juliano, NVIDIA
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Cass Everitt, Oculus
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Contributors to
VK_KHR_external_semaphore_win32
-
Description
An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to export fence payload to and import fence payload from Windows handles.
New Enum Constants
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VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME
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VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION
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Extending VkStructureType:
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VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR
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VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR
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VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR
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Issues
This extension borrows concepts, semantics, and language from
VK_KHR_external_semaphore_win32
.
That extension’s issues apply equally to this extension.
1) Should D3D12 fence handle types be supported, like they are for semaphores?
RESOLVED: No.
Doing so would require extending the fence signal and wait operations to
provide values to signal / wait for, like VkD3D12FenceSubmitInfoKHR
does.
A D3D12 fence can be signaled by importing it into a VkSemaphore
instead of a VkFence, and applications can check status or wait on the
D3D12 fence using non-Vulkan APIs.
The convenience of being able to do these operations on VkFence
objects does not justify the extra API complexity.
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.