Requires support for Vulkan 1.0
VK_KHR_get_physical_device_properties2to be enabled for any device-level functionality
Promoted to Vulkan 1.1
Jeff Bolz jeffbolznv
This extension has the same goal as the OpenGL ES
Multiview is a rendering technique originally designed for VR where it is
more efficient to record a single set of commands to be executed with
slightly different behavior for each “view”.
It includes a concise way to declare a render pass with multiple views, and
gives implementations freedom to render the views in the most efficient way
This is done with a multiview configuration specified during render pass creation with the VkRenderPassMultiviewCreateInfo passed
This extension enables the use of the
SPV_KHR_multiview shader extension,
which adds a new
ViewIndex built-in type that allows shaders to control
what to do for each view.
If using GLSL there is also the
GL_EXT_multiview extension that
highp int gl_ViewIndex; built-in variable for vertex,
tessellation, geometry, and fragment shaders.
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.