Deprecation state
-
Promoted to Vulkan 1.2
Contact
-
Alexander Galazin alegal-arm
Other Extension Metadata
- Last Modified Date
-
2018-03-07
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
This extension interacts with
VK_KHR_8bit_storage
-
This extension interacts with
VK_KHR_16bit_storage
-
This extension interacts with
VK_KHR_shader_float_controls
-
This extension provides API support for
GL_EXT_shader_explicit_arithmetic_types
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Alexander Galazin, Arm
-
Jan-Harald Fredriksen, Arm
-
Jeff Bolz, NVIDIA
-
Graeme Leese, Broadcom
-
Daniel Rakos, AMD
-
Description
The VK_KHR_shader_float16_int8
extension allows use of 16-bit
floating-point types and 8-bit integer types in shaders for arithmetic
operations.
It introduces two new optional features shaderFloat16
and
shaderInt8
which directly map to the Float16
and the Int8
SPIR-V capabilities.
The VK_KHR_shader_float16_int8
extension also specifies precision
requirements for half-precision floating-point SPIR-V operations.
This extension does not enable use of 8-bit integer types or 16-bit
floating-point types in any shader input and
output interfaces and therefore does not supersede the
VK_KHR_8bit_storage
or VK_KHR_16bit_storage
extensions.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the
KHR suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, both the
shaderFloat16
and shaderInt8
capabilities are optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME
-
VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR
-
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.