Contact
-
Carsten Rohde crohde
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.
New Enum Constants
-
VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME
-
VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR
-
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.