Registered Extension Number

556

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

None

SPIR-V Dependencies

Contact

Other Extension Metadata

Last Modified Date

2023-12-04

Interactions and External Dependencies
Contributors
  • Hans-Kristian Arntzen, Valve

  • Rodrigo Locatti, NVIDIA

Description

This extension allows the use of the SPV_NV_raw_access_chains extension in SPIR-V shader modules. This enables SPIR-V producers to efficiently implement interfaces similar to Direct3D structured buffers and byte address buffers, allowing shaders compiled from an HLSL source to generate more efficient code.

New SPIR-V Capabilities

Version History

  • Revision 1, 2023-12-04 (Rodrigo Locatti)

    • Initial revision

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0