C Specification

Acceleration structure motion instances can be built into top-level acceleration structures. Each acceleration structure instance is a separate entry in the top-level acceleration structure which includes all the geometry of a bottom-level acceleration structure at a transformed location including a type of motion and parameters to determine the motion of the instance over time.

An acceleration structure motion instance is defined by the structure:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkAccelerationStructureMotionInstanceNV {
    VkAccelerationStructureMotionInstanceTypeNV     type;
    VkAccelerationStructureMotionInstanceFlagsNV    flags;
    VkAccelerationStructureMotionInstanceDataNV     data;
} VkAccelerationStructureMotionInstanceNV;




If writing this other than with a standard C compiler, note that the final structure should be 152 bytes in size.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureMotionInstanceNV-type-parameter
    type must be a valid VkAccelerationStructureMotionInstanceTypeNV value

  • VUID-VkAccelerationStructureMotionInstanceNV-flags-zerobitmask
    flags must be 0

  • VUID-VkAccelerationStructureMotionInstanceNV-staticInstance-parameter
    If type is VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV, the staticInstance member of data must be a valid VkAccelerationStructureInstanceKHR structure

  • VUID-VkAccelerationStructureMotionInstanceNV-matrixMotionInstance-parameter
    If type is VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV, the matrixMotionInstance member of data must be a valid VkAccelerationStructureMatrixMotionInstanceNV structure

  • VUID-VkAccelerationStructureMotionInstanceNV-srtMotionInstance-parameter
    If type is VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV, the srtMotionInstance member of data must be a valid VkAccelerationStructureSRTMotionInstanceNV structure

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0