C Specification
The VkBindVertexBufferIndirectCommandNV
structure specifies the input
data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV
token.
// Provided by VK_NV_device_generated_commands
typedef struct VkBindVertexBufferIndirectCommandNV {
VkDeviceAddress bufferAddress;
uint32_t size;
uint32_t stride;
} VkBindVertexBufferIndirectCommandNV;
Members
-
bufferAddress
specifies a physical address of the VkBuffer used as vertex input binding. -
size
is the byte size range which is available for this operation from the provided address. -
stride
is the byte size stride for this vertex input binding as inVkVertexInputBindingDescription
::stride
. It is only used ifVkIndirectCommandsLayoutTokenNV
::vertexDynamicStride
was set, otherwise the stride is inherited from the current bound graphics pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.