C Specification
The VkMultiviewPerViewAttributesInfoNVX
structure is defined as:
// Provided by VK_KHR_dynamic_rendering with VK_NVX_multiview_per_view_attributes
typedef struct VkMultiviewPerViewAttributesInfoNVX {
VkStructureType sType;
const void* pNext;
VkBool32 perViewAttributes;
VkBool32 perViewAttributesPositionXOnly;
} VkMultiviewPerViewAttributesInfoNVX;
Members
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
perViewAttributes
specifies that shaders compiled for this pipeline write the attributes for all views in a single invocation of each vertex processing stage. All pipelines executed within a render pass instance that includes this bit must write per-view attributes to the*PerViewNV[]
shader outputs, in addition to the non-per-view (e.g.Position
) outputs. -
perViewAttributesPositionXOnly
specifies that shaders compiled for this pipeline use per-view positions which only differ in value in the x component. Per-view viewport mask can also be used.
Description
When dynamic render pass instances are being used, instead of specifying
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX
or
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX
in the subpass
description flags, the per-attribute properties of the render pass instance
must be specified by the VkMultiviewPerViewAttributesInfoNVX
structure Include the VkMultiviewPerViewAttributesInfoNVX
structure in
the pNext
chain of VkGraphicsPipelineCreateInfo when creating a
graphics pipeline for dynamic rendering, VkRenderingInfo when starting
a dynamic render pass instance, and VkCommandBufferInheritanceInfo
when specifying the dynamic render pass instance parameters for secondary
command buffers.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.