C Specification

The VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI structure is defined as:

// Provided by VK_HUAWEI_cluster_culling_shader
typedef struct VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxWorkGroupCount[3];
    uint32_t           maxWorkGroupSize[3];
    uint32_t           maxOutputClusterCount;
    VkDeviceSize       indirectBufferOffsetAlignment;
} VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxWorkGroupCount[3] is the maximum number of local workgroups that can be launched by a single command. These three value represent the maximum local workgroup count in the X, Y and Z dimensions, respectively. In the current implementation, the values of Y and Z are both implicitly set as one. groupCountX of DrawCluster command must be less than or equal to maxWorkGroupCount[0].

  • maxWorkGroupSize[3] is the maximum size of a local workgroup. These three value represent the maximum local workgroup size in the X, Y and Z dimensions, respectively. The x, y and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit. In the current implementation, the maximum workgroup size of the X dimension is 32, the others are 1.

  • maxOutputClusterCount is the maximum number of output cluster a single cluster culling shader workgroup can emit.

  • indirectBufferOffsetAlignment indicates the alignment for cluster drawing command buffer stride. vkCmdDrawClusterIndirectHUAWEI::offset must be a multiple of this value.

Description

If the VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_PROPERTIES_HUAWEI

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0