C Specification
The VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV
structure is
defined as:
// Provided by VK_NV_fragment_shading_rate_enums
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
VkStructureType sType;
void* pNext;
VkSampleCountFlagBits maxFragmentShadingRateInvocationCount;
} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;
Members
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxFragmentShadingRateInvocationCount
is a VkSampleCountFlagBits value indicating the maximum number of fragment shader invocations per fragment supported in pipeline, primitive, and attachment fragment shading rates.
Description
If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
These properties are related to fragment shading rates.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.