C Specification
The VkPhysicalDeviceMeshShaderFeaturesNV
structure is defined as:
// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 taskShader;
VkBool32 meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;
Description
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
taskShader
specifies whether task shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_TASK_BIT_NV
andVK_PIPELINE_STAGE_TASK_SHADER_BIT_NV
enum values must not be used. -
meshShader
specifies whether mesh shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_MESH_BIT_NV
andVK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
enum values must not be used.
If the VkPhysicalDeviceMeshShaderFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceMeshShaderFeaturesNV
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.