C Specification

The VkPhysicalDeviceMeshShaderFeaturesNV structure is defined as:

// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           taskShader;
    VkBool32           meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;

Members

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • taskShader specifies whether task shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_TASK_BIT_NV and VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV enum values must not be used.

  • meshShader specifies whether mesh shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_MESH_BIT_NV and VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV enum values must not be used.

Description

If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMeshShaderFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMeshShaderFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0