C Specification
The VkPhysicalDeviceRayTracingPipelineFeaturesKHR
structure is defined
as:
// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 rayTracingPipeline;
VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplay;
VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplayMixed;
VkBool32 rayTracingPipelineTraceRaysIndirect;
VkBool32 rayTraversalPrimitiveCulling;
} VkPhysicalDeviceRayTracingPipelineFeaturesKHR;
Description
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
rayTracingPipeline
indicates whether the implementation supports the ray tracing pipeline functionality. See Ray Tracing. -
rayTracingPipelineShaderGroupHandleCaptureReplay
indicates whether the implementation supports saving and reusing shader group handles, e.g. for trace capture and replay. -
rayTracingPipelineShaderGroupHandleCaptureReplayMixed
indicates whether the implementation supports reuse of shader group handles being arbitrarily mixed with creation of non-reused shader group handles. If this isVK_FALSE
, all reused shader group handles must be specified before any non-reused handles may be created. -
rayTracingPipelineTraceRaysIndirect
indicates whether the implementation supports indirect ray tracing commands, e.g. vkCmdTraceRaysIndirectKHR. -
rayTraversalPrimitiveCulling
indicates whether the implementation supports primitive culling during ray traversal.
If the VkPhysicalDeviceRayTracingPipelineFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceRayTracingPipelineFeaturesKHR
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.