C Specification

The VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM structure is defined as:

// Provided by VK_ARM_shader_core_builtins
typedef struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderCoreBuiltins;
} VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM;

Members

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderCoreBuiltins indicates whether the implementation supports the SPIR-V CoreBuiltinsARM capability.

Description

If the VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0