C Specification

The VkPhysicalDeviceShaderObjectFeaturesEXT structure is defined as:

// Provided by VK_EXT_shader_object
typedef struct VkPhysicalDeviceShaderObjectFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderObject;
} VkPhysicalDeviceShaderObjectFeaturesEXT;


This structure describes the following feature:


  • shaderObject indicates whether the implementation supports shader objects.

If the VkPhysicalDeviceShaderObjectFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderObjectFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderObjectFeaturesEXT-sType-sType

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0