C Specification
The VkPhysicalDeviceShaderObjectPropertiesEXT
structure is defined as:
// Provided by VK_EXT_shader_object
typedef struct VkPhysicalDeviceShaderObjectPropertiesEXT {
VkStructureType sType;
void* pNext;
uint8_t shaderBinaryUUID[VK_UUID_SIZE];
uint32_t shaderBinaryVersion;
} VkPhysicalDeviceShaderObjectPropertiesEXT;
Members
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shaderBinaryUUID
is an array ofVK_UUID_SIZE
uint8_t
values representing a universally unique identifier for one or more implementations whose shader binaries are guaranteed to be compatible with each other. -
shaderBinaryVersion
is an unsigned integer incremented to represent backwards compatible differences between implementations with the sameshaderBinaryUUID
.
Description
The purpose and usage of the values of this structure are described in greater detail in Binary Shader Compatibility.
If the VkPhysicalDeviceShaderObjectPropertiesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.