C Specification
The VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
structure is defined
as:
// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 shaderSMBuiltins;
} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;
Description
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shaderSMBuiltins
indicates whether the implementation supports the SPIR-VShaderSMBuiltinsNV
capability.
If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
can also be used in the pNext
chain of
VkDeviceCreateInfo to selectively enable these features.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.