C Specification
The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
structure is defined
as:
// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t shaderSMCount;
uint32_t shaderWarpsPerSM;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;
Members
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shaderWarpsPerSM
is the maximum number of simultaneously executing warps on an SM.
Description
If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.