C Specification
Compute,
ray tracing,
and graphics pipelines are each represented by VkPipeline
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
See Also
VK_VERSION_1_0, VkComputePipelineCreateInfo, VkGeneratedCommandsInfoNV, VkGeneratedCommandsMemoryRequirementsInfoNV, VkGraphicsPipelineCreateInfo, VkGraphicsPipelineShaderGroupsCreateInfoNV, VkPipelineExecutableInfoKHR, VkPipelineInfoKHR, VkPipelineLibraryCreateInfoKHR, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, vkCmdBindPipeline, vkCmdBindPipelineShaderGroupNV, vkCompileDeferredNV, vkCreateComputePipelines, vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, vkDestroyPipeline, vkGetRayTracingCaptureReplayShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesNV, vkGetRayTracingShaderGroupStackSizeKHR, vkGetShaderInfoAMD
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.