C Specification

When the VK_GGP_frame_token extension is enabled, a Google Games Platform frame token can be specified when presenting an image to a swapchain by adding a VkPresentFrameTokenGGP structure to the pNext chain of the VkPresentInfoKHR structure.

The VkPresentFrameTokenGGP structure is defined as:

// Provided by VK_GGP_frame_token
typedef struct VkPresentFrameTokenGGP {
    VkStructureType    sType;
    const void*        pNext;
    GgpFrameToken      frameToken;
} VkPresentFrameTokenGGP;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • frameToken is the Google Games Platform frame token.

Description

Valid Usage
  • VUID-VkPresentFrameTokenGGP-frameToken-02680
    frameToken must be a valid GgpFrameToken

Valid Usage (Implicit)
  • VUID-VkPresentFrameTokenGGP-sType-sType
    sType must be VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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