C Specification

Shader objects can be created using different types of shader code. Possible values of VkShaderCreateInfoEXT::codeType, are:

// Provided by VK_EXT_shader_object
typedef enum VkShaderCodeTypeEXT {
    VK_SHADER_CODE_TYPE_BINARY_EXT = 0,
    VK_SHADER_CODE_TYPE_SPIRV_EXT = 1,
} VkShaderCodeTypeEXT;

Description

  • VK_SHADER_CODE_TYPE_BINARY_EXT specifies shader code in an opaque, implementation-defined binary format specific to the physical device.

  • VK_SHADER_CODE_TYPE_SPIRV_EXT specifies shader code in SPIR-V format.

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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