C Specification
Possible values of the flags
member of VkShaderCreateInfoEXT
specifying how a shader object is created, are:
// Provided by VK_EXT_shader_object
typedef enum VkShaderCreateFlagBitsEXT {
VK_SHADER_CREATE_LINK_STAGE_BIT_EXT = 0x00000001,
// Provided by VK_EXT_shader_object with VK_EXT_subgroup_size_control or VK_VERSION_1_3
VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = 0x00000002,
// Provided by VK_EXT_shader_object with VK_EXT_subgroup_size_control or VK_VERSION_1_3
VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = 0x00000004,
// Provided by VK_EXT_shader_object with VK_EXT_mesh_shader or VK_NV_mesh_shader
VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT = 0x00000008,
// Provided by VK_EXT_shader_object with VK_KHR_device_group or VK_VERSION_1_1
VK_SHADER_CREATE_DISPATCH_BASE_BIT_EXT = 0x00000010,
// Provided by VK_KHR_fragment_shading_rate with VK_EXT_shader_object
VK_SHADER_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_EXT = 0x00000020,
// Provided by VK_EXT_fragment_density_map with VK_EXT_shader_object
VK_SHADER_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT = 0x00000040,
} VkShaderCreateFlagBitsEXT;
Description
-
VK_SHADER_CREATE_LINK_STAGE_BIT_EXT
specifies that a shader is linked to all other shaders created in the same vkCreateShadersEXT call whose VkShaderCreateInfoEXT structures'flags
includeVK_SHADER_CREATE_LINK_STAGE_BIT_EXT
. -
VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT
specifies that theSubgroupSize
may vary in a task, mesh, or compute shader. -
VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT
specifies that the subgroup sizes must be launched with all invocations active in a task, mesh, or compute shader. -
VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT
specifies that a mesh shader must only be used without a task shader. Otherwise, the mesh shader must only be used with a task shader. -
VK_SHADER_CREATE_DISPATCH_BASE_BIT_EXT
specifies that a compute shader can be used with vkCmdDispatchBase with a non-zero base workgroup. -
VK_SHADER_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_EXT
specifies that a fragment shader can be used with a fragment shading rate attachment. -
VK_SHADER_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT
specifies that a fragment shader can be used with a fragment density map attachment.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.