C Specification

Shader objects are represented by VkShaderEXT handles:

// Provided by VK_EXT_shader_object
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderEXT)

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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