C Specification
Shader objects are represented by VkShaderEXT
handles:
// Provided by VK_EXT_shader_object
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderEXT)
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.