To begin a render pass instance, call:
// Provided by VK_VERSION_1_3 void vkCmdBeginRendering( VkCommandBuffer commandBuffer, const VkRenderingInfo* pRenderingInfo);
or the equivalent command
// Provided by VK_KHR_dynamic_rendering void vkCmdBeginRenderingKHR( VkCommandBuffer commandBuffer, const VkRenderingInfo* pRenderingInfo);
commandBufferis the command buffer in which to record the command.
pRenderingInfois a pointer to a VkRenderingInfo structure specifying details of the render pass instance to begin.
After beginning a render pass instance, the command buffer is ready to record draw commands.
this render pass is resumed from a render pass instance that has been
suspended earlier in submission order.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.