C Specification

To decompress data between one or more memory regions by specifying decompression parameters indirectly in a buffer, call:

// Provided by VK_NV_memory_decompression
void vkCmdDecompressMemoryIndirectCountNV(
    VkCommandBuffer                             commandBuffer,
    VkDeviceAddress                             indirectCommandsAddress,
    VkDeviceAddress                             indirectCommandsCountAddress,
    uint32_t                                    stride);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • indirectCommandsAddress is the device address containing decompression parameters laid out as an array of VkDecompressMemoryRegionNV structures.

  • indirectCommandsCountAddress is the device address containing the decompression count.

  • stride is the byte stride between successive sets of decompression parameters located starting from indirectCommandsAddress.

Description

Each region specified in indirectCommandsAddress is decompressed from the source to destination region based on the specified decompression method.

Valid Usage
  • VUID-vkCmdDecompressMemoryIndirectCountNV-None-07692
    The memoryDecompression feature must be enabled

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsAddress-07693
    If indirectCommandsAddress comes from a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsAddress-07694
    The VkBuffer that indirectCommandsAddress comes from must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDecompressMemoryIndirectCountNV-offset-07695
    offset must be a multiple of 4

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsCountAddress-07696
    If indirectCommandsCountAddress comes from a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsCountAddress-07697
    The VkBuffer that indirectCommandsCountAddress comes from must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsCountAddress-07698
    indirectCommandsCountAddress must be a multiple of 4

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsCountAddress-07699
    The count stored in indirectCommandsCountAddress must be less than or equal to VkPhysicalDeviceMemoryDecompressionPropertiesNV::maxDecompressionIndirectCount

  • VUID-vkCmdDecompressMemoryIndirectCountNV-stride-07700
    stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDecompressMemoryRegionNV)

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsCountAddress-07701
    If the count stored in indirectCommandsCountAddress is equal to 1, (offset + sizeof(VkDecompressMemoryRegionNV)) must be less than or equal to the size of the VkBuffer that indirectCommandsAddress comes from

  • VUID-vkCmdDecompressMemoryIndirectCountNV-indirectCommandsCountAddress-07702
    If the count stored in indirectCommandsCountAddress is greater than 1, indirectCommandsAddress + sizeof(VkDecompressMemoryRegionNV) + (stride × (count stored in countBuffer - 1)) must be less than or equal to the last valid address in the VkBuffer that indirectCommandsAddress was created from

Valid Usage (Implicit)
  • VUID-vkCmdDecompressMemoryIndirectCountNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDecompressMemoryIndirectCountNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDecompressMemoryIndirectCountNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdDecompressMemoryIndirectCountNV-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdDecompressMemoryIndirectCountNV-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Outside

Outside

Graphics
Compute

Action

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0