C Specification

To end a render pass instance, call:

// Provided by VK_VERSION_1_3
void vkCmdEndRendering(
    VkCommandBuffer                             commandBuffer);

or the equivalent command

// Provided by VK_KHR_dynamic_rendering
void vkCmdEndRenderingKHR(
    VkCommandBuffer                             commandBuffer);

Parameters

  • commandBuffer is the command buffer in which to record the command.

Description

If the value of pRenderingInfo->flags used to begin this render pass instance included VK_RENDERING_SUSPENDING_BIT, then this render pass is suspended and will be resumed later in submission order.

Valid Usage
  • VUID-vkCmdEndRendering-None-06161
    The current render pass instance must have been begun with vkCmdBeginRendering

  • VUID-vkCmdEndRendering-commandBuffer-06162
    The current render pass instance must have been begun in commandBuffer

  • VUID-vkCmdEndRendering-None-06781
    This command must not be recorded when transform feedback is active

  • VUID-vkCmdEndRendering-None-06999
    If vkCmdBeginQuery* was called within the render pass, the corresponding vkCmdEndQuery* must have been called subsequently within the same subpass

Valid Usage (Implicit)
  • VUID-vkCmdEndRendering-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndRendering-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndRendering-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdEndRendering-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdEndRendering-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Inside

Outside

Graphics

Action
State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0