C Specification
To initialize scratch memory for a particular execution graph, call:
// Provided by VK_AMDX_shader_enqueue
void vkCmdInitializeGraphScratchMemoryAMDX(
VkCommandBuffer commandBuffer,
VkDeviceAddress scratch);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
scratch
is a pointer to the scratch memory to be initialized.
Description
This command must be called before using scratch
to dispatch the
currently bound execution graph pipeline.
Execution of this command may modify any memory locations in the range
[scratch
,scratch
+ size
), where size
is the value
returned in VkExecutionGraphPipelineScratchSizeAMDX::size
by
VkExecutionGraphPipelineScratchSizeAMDX for the currently bound
execution graph pipeline.
Accesses to this memory range are performed in the
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT
pipeline stage with the
VK_ACCESS_2_SHADER_STORAGE_READ_BIT
and
VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT
access flags.
If any portion of scratch
is modified by any command other than
vkCmdDispatchGraphAMDX, vkCmdDispatchGraphIndirectAMDX,
vkCmdDispatchGraphIndirectCountAMDX, or
vkCmdInitializeGraphScratchMemoryAMDX
with the same execution graph,
it must be reinitialized for the execution graph again before dispatching
against it.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.