To dynamically enable or disable writes to a color attachment, call:
// Provided by VK_EXT_color_write_enable void vkCmdSetColorWriteEnableEXT( VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkBool32* pColorWriteEnables);
commandBufferis the command buffer into which the command will be recorded.
attachmentCountis the number of VkBool32 elements in
pColorWriteEnablesis a pointer to an array of per target attachment boolean values specifying whether color writes are enabled for the given attachment.
This command sets the color write enables for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT set in
Otherwise, this state is specified by the
used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.