C Specification
To dynamically set the color write masks, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetColorWriteMaskEXT(
VkCommandBuffer commandBuffer,
uint32_t firstAttachment,
uint32_t attachmentCount,
const VkColorComponentFlags* pColorWriteMasks);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
firstAttachment
the first color attachment the color write masks apply to. -
attachmentCount
the number of VkColorComponentFlags values in thepColorWriteMasks
array. -
pColorWriteMasks
an array of VkColorComponentFlags values that specify the color write masks of the corresponding attachments.
Description
This command sets the color write masks of the specified attachments for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineColorBlendAttachmentState::colorWriteMask
values used
to create the currently active pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.