To dynamically set the color write masks, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetColorWriteMaskEXT( VkCommandBuffer commandBuffer, uint32_t firstAttachment, uint32_t attachmentCount, const VkColorComponentFlags* pColorWriteMasks);
commandBufferis the command buffer into which the command will be recorded.
firstAttachmentthe first color attachment the color write masks apply to.
attachmentCountthe number of VkColorComponentFlags values in the
pColorWriteMasksan array of VkColorComponentFlags values that specify the color write masks of the corresponding attachments.
This command sets the color write masks of the specified attachments for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT set in
Otherwise, this state is specified by the
colorWriteMask values used
to create the currently active pipeline.
Formats with bits that are shared between components specified by
VkColorComponentFlagBits, such as
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.