To dynamically set the
pCoverageModulationTable state, call:
// Provided by VK_EXT_extended_dynamic_state3 with VK_NV_framebuffer_mixed_samples, VK_EXT_shader_object with VK_NV_framebuffer_mixed_samples void vkCmdSetCoverageModulationTableNV( VkCommandBuffer commandBuffer, uint32_t coverageModulationTableCount, const float* pCoverageModulationTable);
commandBufferis the command buffer into which the command will be recorded.
coverageModulationTableCountspecifies the number of elements in
pCoverageModulationTablespecifies the table of modulation factors containing a value for each number of covered samples.
This command sets the table of modulation factors for subsequent drawing
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV set in
Otherwise, this state is specified by the
values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.