C Specification

To dynamically set the depth bias parameters, call:

// Provided by VK_VERSION_1_0
void vkCmdSetDepthBias(
    VkCommandBuffer                             commandBuffer,
    float                                       depthBiasConstantFactor,
    float                                       depthBiasClamp,
    float                                       depthBiasSlopeFactor);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • depthBiasConstantFactor is a scalar factor controlling the constant depth value added to each fragment.

  • depthBiasClamp is the maximum (or minimum) depth bias of a fragment.

  • depthBiasSlopeFactor is a scalar factor applied to a fragment’s slope in depth bias calculations.

Description

This command sets the depth bias parameters for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BIAS set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the corresponding VkPipelineRasterizationStateCreateInfo::depthBiasConstantFactor, depthBiasClamp, and depthBiasSlopeFactor values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetDepthBias-depthBiasClamp-00790
    If the depthBiasClamp feature is not enabled, depthBiasClamp must be 0.0

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthBias-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthBias-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthBias-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetDepthBias-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types

Primary
Secondary

Both

Outside

Graphics

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2022 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0