To dynamically enable whether to bias fragment depth values, call:
// Provided by VK_VERSION_1_3 void vkCmdSetDepthBiasEnable( VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state2, VK_EXT_shader_object void vkCmdSetDepthBiasEnableEXT( VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable);
commandBufferis the command buffer into which the command will be recorded.
depthBiasEnablecontrols whether to bias fragment depth values.
This command sets the depth bias enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE set in
Otherwise, this state is specified by the
used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.