To dynamically set the depth bounds range, call:
// Provided by VK_VERSION_1_0 void vkCmdSetDepthBounds( VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
commandBufferis the command buffer into which the command will be recorded.
minDepthBoundsis the minimum depth bound.
maxDepthBoundsis the maximum depth bound.
This command sets the depth bounds range for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_BOUNDS set in
Otherwise, this state is specified by the
used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.