C Specification
To dynamically set enable or disable depth clamping, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetDepthClampEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthClampEnable);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthClampEnable
specifies whether depth clamping is enabled.
Description
This command sets whether depth clamping is enabled or disabled for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::depthClampEnable
value
used to create the currently active pipeline.
If the depth clamping state is changed dynamically, and the pipeline was not
created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT
enabled, then
depth clipping is enabled when depth clamping is disabled and vice versa.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.