C Specification

To dynamically set enable or disable depth clamping, call:

// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetDepthClampEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthClampEnable);


  • commandBuffer is the command buffer into which the command will be recorded.

  • depthClampEnable specifies whether depth clamping is enabled.


This command sets whether depth clamping is enabled or disabled for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::depthClampEnable value used to create the currently active pipeline.

If the depth clamping state is changed dynamically, and the pipeline was not created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled, then depth clipping is enabled when depth clamping is disabled and vice versa.

Valid Usage
  • VUID-vkCmdSetDepthClampEnableEXT-None-09423
    At least one of the following must be true:

  • VUID-vkCmdSetDepthClampEnableEXT-depthClamp-07449
    If the depthClamp feature is not enabled, depthClampEnable must be VK_FALSE

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetDepthClampEnableEXT-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type






See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0