To dynamically set enable or disable depth clamping, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetDepthClampEnableEXT( VkCommandBuffer commandBuffer, VkBool32 depthClampEnable);
commandBufferis the command buffer into which the command will be recorded.
depthClampEnablespecifies whether depth clamping is enabled.
This command sets whether depth clamping is enabled or disabled for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT set in
Otherwise, this state is specified by the
used to create the currently active pipeline.
If the depth clamping state is changed dynamically, and the pipeline was not
VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled, then
depth clipping is enabled when depth clamping is disabled and vice versa.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.