C Specification
To dynamically set enable or disable depth clipping, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetDepthClipEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthClipEnable);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthClipEnable
specifies whether depth clipping is enabled.
Description
This command sets whether depth clipping is enabled or disabled for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable
value used to create the currently active pipeline, or is set to the inverse
of VkPipelineRasterizationStateCreateInfo::depthClampEnable
if
VkPipelineRasterizationDepthClipStateCreateInfoEXT
is not specified.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.