To dynamically set
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetDepthClipNegativeOneToOneEXT( VkCommandBuffer commandBuffer, VkBool32 negativeOneToOne);
commandBufferis the command buffer into which the command will be recorded.
This command sets the
negativeOneToOne state for subsequent drawing
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT set in
Otherwise, this state is specified by the
value used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.