To dynamically enable or disable the depth test, call:
// Provided by VK_VERSION_1_3 void vkCmdSetDepthTestEnable( VkCommandBuffer commandBuffer, VkBool32 depthTestEnable);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object void vkCmdSetDepthTestEnableEXT( VkCommandBuffer commandBuffer, VkBool32 depthTestEnable);
commandBufferis the command buffer into which the command will be recorded.
depthTestEnablespecifies if the depth test is enabled.
This command sets the depth test enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE set in
Otherwise, this state is specified by the
used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.