C Specification
To dynamically set the depth write enable, call:
// Provided by VK_VERSION_1_3
void vkCmdSetDepthWriteEnable(
VkCommandBuffer commandBuffer,
VkBool32 depthWriteEnable);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object
void vkCmdSetDepthWriteEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthWriteEnable);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthWriteEnable
specifies if depth writes are enabled.
Description
This command sets the depth write enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineDepthStencilStateCreateInfo::depthWriteEnable
value
used to create the currently active pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.