C Specification

To dynamically set whether discard rectangles are enabled, call:

// Provided by VK_EXT_discard_rectangles
void vkCmdSetDiscardRectangleEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    discardRectangleEnable);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • discardRectangleEnable specifies whether discard rectangles are enabled or not.

Description

This command sets the discard rectangle enable for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is implied by the VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount value used to create the currently active pipeline, where a non-zero discardRectangleCount implicitly enables discard rectangles, otherwise they are disabled.

Valid Usage
  • VUID-vkCmdSetDiscardRectangleEnableEXT-specVersion-07851
    The VK_EXT_discard_rectangles extension must be enabled, and the implementation must support at least specVersion 2 of this extension

Valid Usage (Implicit)
  • VUID-vkCmdSetDiscardRectangleEnableEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDiscardRectangleEnableEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDiscardRectangleEnableEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetDiscardRectangleEnableEXT-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

Graphics

State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0