C Specification

To dynamically set the discard rectangle mode, call:

// Provided by VK_EXT_discard_rectangles
void vkCmdSetDiscardRectangleModeEXT(
    VkCommandBuffer                             commandBuffer,
    VkDiscardRectangleModeEXT                   discardRectangleMode);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • discardRectangleMode specifies the discard rectangle mode for all discard rectangles, either inclusive or exclusive.

Description

This command sets the discard rectangle mode for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleMode value used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetDiscardRectangleModeEXT-specVersion-07852
    The VK_EXT_discard_rectangles extension must be enabled, and the implementation must support at least specVersion 2 of this extension

Valid Usage (Implicit)
  • VUID-vkCmdSetDiscardRectangleModeEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDiscardRectangleModeEXT-discardRectangleMode-parameter
    discardRectangleMode must be a valid VkDiscardRectangleModeEXT value

  • VUID-vkCmdSetDiscardRectangleModeEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDiscardRectangleModeEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetDiscardRectangleModeEXT-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

Graphics

State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0