C Specification

To set the state of an event to signaled from a device, call:

// Provided by VK_VERSION_1_0
void vkCmdSetEvent(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     event,
    VkPipelineStageFlags                        stageMask);

Parameters

  • commandBuffer is the command buffer into which the command is recorded.

  • event is the event that will be signaled.

  • stageMask specifies the source stage mask used to determine the first synchronization scope.

Description

vkCmdSetEvent behaves identically to vkCmdSetEvent2, except that it does not define an access scope, and must only be used with vkCmdWaitEvents, not vkCmdWaitEvents2.

Valid Usage
  • VUID-vkCmdSetEvent-stageMask-04090
    If the geometryShader feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdSetEvent-stageMask-04091
    If the tessellationShader feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdSetEvent-stageMask-04092
    If the conditionalRendering feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-04093
    If the fragmentDensityMap feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-04094
    If the transformFeedback feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-04095
    If the meshShader feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-04096
    If the taskShader feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-07318
    If neither the shadingRateImage or attachmentFragmentShadingRate are enabled, stageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdSetEvent-stageMask-03937
    If the synchronization2 feature is not enabled, stageMask must not be 0

  • VUID-vkCmdSetEvent-stageMask-07949
    If neither the VK_NV_ray_tracing extension or rayTracingPipeline feature are enabled, stageMask must not contain VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR

  • VUID-vkCmdSetEvent-stageMask-06457
    Any pipeline stage included in stageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages

  • VUID-vkCmdSetEvent-stageMask-01149
    stageMask must not include VK_PIPELINE_STAGE_HOST_BIT

  • VUID-vkCmdSetEvent-commandBuffer-01152
    The current device mask of commandBuffer must include exactly one physical device

Valid Usage (Implicit)
  • VUID-vkCmdSetEvent-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetEvent-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkCmdSetEvent-stageMask-parameter
    stageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-vkCmdSetEvent-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetEvent-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, decode, or encode operations

  • VUID-vkCmdSetEvent-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdSetEvent-commonparent
    Both of commandBuffer, and event must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Outside

Both

Graphics
Compute
Decode
Encode

Synchronization

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0